World of Tanks Spotting Mechanics

A full spotting mechanics information and comprehensive guide is coming soon. This page currently contains basic information.

Spotting Range for Stationary Targets

SpotRange = (ViewRange) - ((CamoV/100) + CamoF * CVSFactor) * (ViewRange - 50)

This formula calculates how far away you can spot a stationary enemy tank. The spotting range decreases based on the target's camouflage value and any foliage (bushes) between you and the target.

ViewRange

Your tank's view range in meters (max effective: 445m)

CamoV

Enemy tank's camouflage value in percent

CamoF

Camouflage value from foliage (bushes)

CVSFactor

Reduction from Commander's Vision System (1/0.85/0.8)

Spotting Range for Moving Targets

SpotRange = (ViewRange) - ((CamoV/100) * CVSFactorMoving + CamoF * CVSFactor) * (ViewRange - 50)

This formula is used when the enemy tank is moving. Moving tanks are generally easier to spot because the CVS equipment provides an additional reduction to moving targets' camouflage.

CVSFactorMoving

CVS reduction for moving targets (1/0.9/0.875)

Spotting Range After Firing

Stationary: SpotRange = ViewRange - ((CamoAfterFiring/100) + CamoF * CVSFactor) * (ViewRange - 50)
Moving: SpotRange = ViewRange - ((CamoAfterFiring/100) * CVSFactorMoving + CamoF * CVSFactor) * (ViewRange - 50)

When a tank fires its gun, it temporarily loses a significant portion of its camouflage. This formula calculates the spotting range after a tank has fired.

CamoAfterFiring

Vehicle camouflage after applying the gun's firing penalty

Note: Each gun has its own camouflage-retention factor. The calculator applies it to the vehicle camouflage before using the spotting formula; it is not applied to foliage outside the 15 m transparency radius.

Foliage within 15 m becomes almost transparent when the vehicle fires. Foliage at least 15 m away keeps its concealment bonus, including combined foliage up to 80%.

Unspotted Kill Range

UnspottedKillRange = ShellVelocity/6 - 5

To kill a target unspotted, your shell needs to reach it faster than its Spotting Rate. This formula estimates the maximum distance at which you can fire at an enemy without being spotted before your shell hits.

ShellVelocity

The velocity of your tank's shell in m/s

Note: The spotting rate seems to vary between 1/7-1/5 of a second depending on range and shell velocity. The exact calculation is unknown. This formula assumes 1/6 second then subtracts 5m for safety.

Important Variables

CamoV

Camouflage value of the vehicle in percent

CamoF

Combined camouflage value of foliage (bushes)

CVSFactor

Reduction factor of CVS:
- 1.0: No CVS
- 0.85: With CVS
- 0.8: With CVS in spotting slot

CVSFactorMoving

Reduction factor of CVS for moving tanks:
- 1.0: No CVS
- 0.9: With CVS
- 0.875: With CVS in spotting slot

CamoRetention

Factor of vehicle camouflage retained after firing. Calculated as (Camo after firing / CamoV)

Bush Mechanics

Bushes provide additional camouflage to tanks hiding behind them. The effectiveness depends on the density and arrangement of the bushes:

Single Bush (50%)

A single bush provides 50% camouflage

Double Bush (80%)

Two or more bushes in line provide 80% camouflage

Trees with no leaves (25%)

Dead trees and grass provide 25% camouflage

No Bush (0%)

No bush coverage provides 0% additional camouflage

Important: Foliage within 15 m becomes almost transparent when firing. Multiple bushes at least 15 m away can still combine for up to 80% camouflage.

Credits

This calculator and information was made possible thanks to the contributions of:

Bishox

Testing and just being a great help (taught iyouxin about 36% and 42% camo values to stay unspotted)

DarkNinja_

Further Information about camo after firing

YouTube Video
iyouxin

Unicum WoT Streamer who wanted this

Twitch Channel
Infra / Kaleopan

For making the spotting calculator excel document

AutoAuto

The gigachad who created this website